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Pure Strategy


Definition

A pure strategy of player ii is a deterministic plan of action: it specifies, without any randomization, which action the player takes in every situation in which he or she may have to move. The set of all pure strategies of player ii is denoted SiS_i.

A pure-strategy profile is a list s=(s1,…,sn)s=(s_1,\ldots,s_n) with si∈Sis_i\in S_i for every player i∈N={1,…,n}i\in N=\{1,\ldots,n\}; the set of all profiles is the Cartesian product S=S1×⋯×SnS=S_1\times\cdots\times S_n. For player ii,

s−i=(s1,…,si−1,si+1,…,sn)∈S−i=∏j≠iSjs_{-i}=(s_1,\ldots,s_{i-1},s_{i+1},\ldots,s_n) \in S_{-i}=\prod_{j\ne i}S_j

collects the strategies of all other players, and s=(si,s−i)s=(s_i,s_{-i}). Writing (si′,s−i)(s_i',s_{-i}) means that player ii switches to si′s_i' while everyone else keeps their strategy.


Interpretation

A strategy is a complete description of how a player will play, detailed enough that someone else could carry it out on the player's behalf. In a static game of complete information nobody observes anything before choosing, so a pure strategy is just one action.

Grid of the four Prisoner's Dilemma profiles in S1 × S2, with the column in which player 2 plays M shaded and an arrow from the profile (F,M) up to (M,M).

The figure lays out S=S1×S2S=S_1\times S_2 for the Prisoner's Dilemma of the Examples: each cell is one profile, 2⋅2=42\cdot2=4 in all. In s=(F,M)s=(F,M) we have s1=Fs_1=F and s−1=Ms_{-1}=M. A switch by player 1 alone to s1′=Ms_1'=M moves within the shaded column, because s−1s_{-1} is held fixed, and lands on (s1′,s−1)=(M,M)(s_1',s_{-1})=(M,M); this is the comparison behind dominance, best responses and Nash equilibrium.

The notation (si′,s−i)(s_i',s_{-i}) is used throughout game theory: strict dominance, best responses and Nash equilibrium all compare vi(si,s−i)v_i(s_i,s_{-i}) with vi(si′,s−i)v_i(s_i',s_{-i}) while holding s−is_{-i} fixed.

"Pure" contrasts with mixed: a mixed strategy (Week 2) is a probability distribution over pure strategies, and a pure strategy is the special case that puts probability 11 on one element of SiS_i.


Key Results

  • With finite strategy sets, the number of pure-strategy profiles is ∣S∣=∣S1∣⋅∣S2∣⋯∣Sn∣|S|=|S_1|\cdot|S_2|\cdots|S_n|, and ∣S−i∣=∏j≠i∣Sj∣|S_{-i}|=\prod_{j\ne i}|S_j|.
  • Strategy sets need not be finite: a firm in a Cournot duopoly chooses qi∈[0,∞)q_i\in[0,\infty), an interval.
  • In a static game, strategies and actions coincide.
  • In a dynamic game (Week 3) a pure strategy is a complete contingent plan with one action at each of the player's information sets, so the number of pure strategies is the product of the numbers of actions over those information sets; see strategy in an extensive-form game.

Examples

Prisoner's Dilemma. S1=S2={M,F}S_1=S_2=\{M,F\} (Mum, Fink), so S={(M,M),(M,F),(F,M),(F,F)}S=\{(M,M),(M,F),(F,M),(F,F)\} has 44 profiles. In the profile (F,M)(F,M), s1=Fs_1=F and s−1=s2=Ms_{-1}=s_2=M.

Three players. If ∣S1∣=2|S_1|=2, ∣S2∣=3|S_2|=3 and ∣S3∣=2|S_3|=2, there are 2⋅3⋅2=122\cdot3\cdot2=12 profiles, and player 1 faces ∣S−1∣=3⋅2=6|S_{-1}|=3\cdot2=6 possible combinations of the others' strategies.

Contingent plan. Player 1 chooses LL or RR; player 2 observes this and then chooses ll or rr. Player 2 has two actions at each of two decision points, hence 2⋅2=42\cdot2=4 pure strategies: llll, lrlr, rlrl, rrrr, where lrlr means "ll after LL, rr after RR". Two actions per node do not mean two strategies.


Prerequisites



Sources

Aliases: deterministic strategy Keywords: strategy set S_i, strategy profile, pure-strategy profile, s_{-i}, complete contingent plan, Prisoner's Dilemma Symbols: element of, infinity, product

Last updated: 22 October 2026 19:04