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Chicken Game


Definition

The chicken game is a symmetric two-player normal-form game in which each player chooses SS (swerve, yield) or TT (go straight, stand firm), and each player's payoffs satisfy

vi(T,S)>vi(S,S)>vi(S,T)>vi(T,T).v_i(T,S)>v_i(S,S) >v_i(S,T)>v_i(T,T).

Here vi(ai,aj)v_i(a_i,a_j) is player ii's payoff when she plays aia_i and the other player plays aja_j. Standing firm is best if the other yields, yielding is best if the other stands firm, and mutual standing firm is the worst outcome. A standard numerical version:

SS TT
SS 0,00,0 −1,1-1,1
TT 1,−11,-1 −3,−3-3,-3

Interpretation

Chicken is an anti-coordination game: each player wants to do the opposite of the other. It models standoffs such as two drivers heading for each other, price wars, or a confrontation in which backing down is costly but collision is disastrous. In biology the same structure is called the hawk–dove game.

Best-response diagram for the chicken table, with p and q the probabilities of T for players 1 and 2; the two step-shaped curves meet at (S,T), (T,S) and the mixed point (1/3, 1/3).

In the figure pp and qq are the probabilities with which players 1 and 2 choose TT in the table above. Player 1's best response BR1BR_1 is TT (p=1p=1) when q<13q<\tfrac{1}{3}, SS (p=0p=0) when q>13q>\tfrac{1}{3}, and any pp when q=13q=\tfrac{1}{3}; player 2's BR2BR_2 is the mirror image. Because each player wants the opposite of the other, both curves step downwards and cross three times: at the two pure equilibria and at the mixed equilibrium (13,13)(\tfrac{1}{3},\tfrac{1}{3}).

Compare it with the Prisoner's Dilemma. There, defecting is best whatever the other does, so there is a single equilibrium. In chicken, no action is dominant, (T,T)(T,T) is worse than being the one who yields, and the game has three equilibria. The theory alone does not say which one is played; the two pure equilibria require the players to know who yields.

Chicken is a standard example for purification: if each player's toughness, that is the payoff from standing firm, is slightly private, the mixed equilibrium can be reinterpreted as pure behaviour by different types, and the game becomes a Bayesian game.


Key Results


Examples

Mixed equilibrium in the table above. Let the opponent play TT with probability qq. By the indifference principle, SS yields −q-q and TT yields (1−q)−3q=1−4q(1-q)-3q=1-4q; equating gives q=13q=\tfrac{1}{3}. By symmetry each player plays TT with probability 13\tfrac{1}{3}, and each earns −13-\tfrac{1}{3}.

  • The crash (T,T)(T,T) occurs with probability 19\tfrac{1}{9}.
  • Both players get 0>−130>-\tfrac{1}{3} at (S,S)(S,S), which confirms the Pareto comparison.
  • In the pure equilibria the payoffs are (−1,1)(-1,1) and (1,−1)(1,-1).

General parameters. With vi(S,S)=0v_i(S,S)=0, vi(T,S)=w>0v_i(T,S)=w>0, vi(S,T)=−ℓ<0v_i(S,T)=-\ell<0 and vi(T,T)=−cv_i(T,T)=-c with c>ℓc>\ell, indifference gives −ℓq=w(1−q)−cq-\ell q=w(1-q)-cq, so q=w/(w+c−ℓ)q=w/(w+c-\ell). A more costly crash (larger cc) lowers the probability of standing firm. The table above has w=1w=1, ℓ=1\ell=1, c=3c=3, so q=1/3q=1/3.


Prerequisites



Sources

Aliases: game of chicken, chicken, hawk–dove game, hawk-dove game, snowdrift game Keywords: anti-coordination game, swerve or go straight, two pure equilibria and one mixed equilibrium

Last updated: 27 October 2026 11:52