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Bayesian Game


Definition

A (static) Bayesian game is a tuple

⟨N, {Ai}i∈N, {Θi}i∈N, {vi}i∈N, p⟩,\big\langle N,\ \{A_i\}_{i\in N},\ \{\Theta_i\}_{i\in N},\ \{v_i\}_{i\in N},\ p\big\rangle,

where N={1,…,n}N=\{1,\dots,n\} is the set of players, AiA_i is player ii's action set, Θi\Theta_i is her set of types, vi ⁣:A×Θ→Rv_i\colon A\times\Theta\to\mathbb{R} gives her payoff vi(a;θ)v_i(a;\theta) for action profile a∈A=×jAja\in A=\times_jA_j and type profile θ∈Θ=×jΘj\theta\in\Theta=\times_j\Theta_j, and pp is a common prior on Θ\Theta. The timing is: Nature draws θ\theta from pp; each player learns her own θi\theta_i; players choose actions simultaneously; payoffs are vi(a;θ)v_i(a;\theta). All components of the tuple are common knowledge. A pure strategy is a map si ⁣:Θi→Ais_i\colon\Theta_i\to A_i.


Interpretation

A Bayesian game extends a normal-form game to private information. Without types there would be nothing a player knows that the others do not; with types, each player must think about what every possible type of every opponent would do.

Timing of a two-player Bayesian game: Nature draws the type profile from p, each player sees only her own type and maps it to an action, and payoffs depend on both actions and all types.

The figure follows the timing in the definition. Nature draws θ\theta from the common prior pp; player 1 sees only θ1\theta_1 and player 2 only θ2\theta_2, and the dashed line between the two rows marks that neither sees the other's type. Each action is produced by a strategy sis_i applied to the player's own type, while the payoff vi(a;θ)v_i(a;\theta) can depend on the whole type profile, shown by the dashed arrow from Nature.

Given strategies s−is_{-i} of the others, type θi\theta_i evaluates action aia_i by her interim expected payoff

∑θ−ip(θ−i∣θi) vi(ai,s−i(θ−i);θi,θ−i).\sum_{\theta_{-i}}p(\theta_{-i}\mid\theta_i)\,v_i\big(a_i,s_{-i}(\theta_{-i});\theta_i,\theta_{-i}\big).

Two misunderstandings are common. First, a strategy is not the action actually taken; it must specify what each type would do, because the others' optimal choices depend on all of them. Second, payoffs may depend on the others' types as well as one's own (interdependent values, as with car quality in the market for lemons); "private values" is the special case vi(a;θi)v_i(a;\theta_i).


Key Results


Examples

Contribution game. Two neighbours, N={1,2}N=\{1,2\}, choose Ai={C,D}A_i=\{C,D\} (contribute or decline). A shared good worth 1 to each is provided if at least one contributes; contributing costs θi\theta_i. So

vi(a;θ)=𝟙1{a1=C or a2=C}−θi 𝟙1{ai=C}.v_i(a;\theta)=\indicator_{\{a_1=C\text{ or }a_2=C\}}-\theta_i\,\indicator_{\{a_i=C\}}.

Types are Θi={14,2}\Theta_i=\{\tfrac{1}{4},2\}, drawn independently with probability 12\tfrac{1}{2} each. Each player has 22=42^2=4 pure strategies. A high-cost type gets 1−2=−11-2=-1 from contributing and at least 0 from not contributing, so DD is a strictly dominant action for her, whatever the other does. The low-cost type's choice depends on what she expects the other to do; this is solved on the Bayesian Nash equilibrium page.

Auctions. In a sealed-bid auction each bidder's type is her valuation, her action is a bid, and payoffs depend on all bids; see the first-price auction.


Prerequisites



Sources

Aliases: game of incomplete information, static Bayesian game, Bayesian normal-form game, game with incomplete information, incomplete-information game Keywords: (N, A_i, Theta_i, v_i, p), types and common prior, incomplete information, type-contingent strategy, interim expected payoff, contribution game Symbols: element of, real numbers, sum, theta

Last updated: 17 October 2026 21:53