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Prisoner's Dilemma


Definition

The Prisoner's Dilemma is a symmetric two-player normal-form game ⟨N,{Si},{vi}⟩\langle N,\{S_i\},\{v_i\}\rangle with N={1,2}N=\{1,2\} and S1=S2={M,F}S_1=S_2=\{M,F\} (stay Mum, Fink on the other) with two properties:

  1. for each player, FF gives a strictly higher payoff than MM whatever the other player does, so FF is a strictly dominant strategy;
  2. both players get strictly more when both play MM than when both play FF.

The story: two suspects are questioned in separate rooms; each can stay mum or fink. A standard numerical version, with payoffs equal to minus the years in prison:

MM FF
MM −2,−2-2,-2 −5,−1-5,-1
FF −1,−5-1,-5 −4,−4-4,-4

Interpretation

The game is the standard example of a conflict between individual and collective rationality. Each player's reasoning is airtight: whatever the other does, finking shortens her own sentence. Yet when both follow it they reach (F,F)(F,F) with (−4,−4)(-4,-4), while (M,M)(M,M) would give both −2-2. The unique Nash equilibrium is therefore not Pareto efficient.

Prisoner's Dilemma table with arrows from (M,M): player 1 gains 1 by moving down to F, player 2 gains 1 by moving right to F; the equilibrium cell (F,F), -4 each, is shaded.

Start at mutual silence (M,M)(M,M) with −2-2 each. Player 1 alone gains 11 by finking (−1>−2-1>-2, blue arrow), and player 2 alone gains 11 in the same way (red arrow); the same gain of 11 appears in the other row and column, which is why FF is strictly dominant. When both follow this reasoning they end in the shaded equilibrium (F,F)(F,F) with −4-4 each, which is 22 worse for each player than the −2-2 they could have had at (M,M)(M,M).

The same structure appears in price competition (compare the Bertrand duopoly), arms races, contributions to public goods and the overuse of common resources. In those settings MM is usually called cooperate (CC) and FF defect (DD).

The dilemma does not come from a lack of information or of communication. The game is a static game of complete information, so each player knows all payoffs; a promise to stay mum before the game does not change the fact that FF is better afterwards. Changing the outcome requires changing the game, for example through enforceable contracts or, later in the course, through repeated interaction.

The prediction is also unusually robust. Because FF is strictly dominant, a player needs no belief about the other player, and no assumption that the other is rational, to conclude that she should fink. In games such as the Battle of the Sexes, by contrast, each player's best choice depends on what she expects the other to do.

Compare it with the chicken game. There no action is dominant, mutual toughness is the worst outcome, and there are three equilibria. In the Prisoner's Dilemma mutual defection is bad but each player still prefers it to being the only one who cooperates, and there is a single equilibrium.


Key Results

  • (F,F)(F,F) is the unique Nash equilibrium, and it is a strictly dominant strategy equilibrium.
  • Iterated elimination of strictly dominated strategies removes MM for both players in the first round, because MM is a strictly dominated strategy.
  • (F,F)(F,F) is Pareto dominated by (M,M)(M,M); the other three profiles are Pareto efficient. In the table, (M,M)(M,M) also has the largest total payoff, −4-4, against −6-6 for one-sided finking and −8-8 for (F,F)(F,F).
  • Both defining properties are needed. If mutual MM were not better for both than mutual FF, the unique equilibrium would be efficient and there would be no dilemma; if FF were not dominant, the game would no longer force (F,F)(F,F).
  • With mixed strategies (Week 2), (F,F)(F,F) is still the unique Nash equilibrium in mixed strategies, because a strictly dominated strategy gets probability 00 in every equilibrium.

Looking ahead to Week 4: in a finitely repeated game with the Prisoner's Dilemma as stage game, the unique subgame-perfect Nash equilibrium plays (F,F)(F,F) in every period. In the infinitely repeated game, mutual cooperation can be sustained by the grim trigger strategy if the discount factor δ\delta is large enough.


Examples

Solving the table above. For player 1,

v1(F,M)=−1>−2=v1(M,M),v1(F,F)=−4>−5=v1(M,F),\begin{aligned} v_1(F,M)&=-1>-2=v_1(M,M),\\ v_1(F,F)&=-4>-5=v_1(M,F), \end{aligned}

so FF is strictly dominant, and by symmetry the same holds for player 2. The equilibrium is (F,F)(F,F) with payoffs (−4,−4)(-4,-4), while (M,M)(M,M) gives (−2,−2)(-2,-2).

Against any belief. Let player 1 believe that player 2 plays MM with probability qq. By expected payoff maximization she compares

v1(M,σ2)=−2q−5(1−q)=3q−5,v1(F,σ2)=−q−4(1−q)=3q−4,\begin{aligned} v_1(M,\sigma_2)&=-2q-5(1-q)=3q-5,\\ v_1(F,\sigma_2)&=-q-4(1-q)=3q-4, \end{aligned}

so FF earns exactly 11 more for every q∈[0,1]q\in[0,1], and no belief about the other suspect makes staying mum a best response.

Changing the game. Suppose an enforceable agreement adds 22 years to the sentence of a suspect who finks. The table becomes (M,M)=(−2,−2)(M,M)=(-2,-2), (M,F)=(−5,−3)(M,F)=(-5,-3), (F,M)=(−3,−5)(F,M)=(-3,-5) and (F,F)=(−6,−6)(F,F)=(-6,-6). Now MM is strictly dominant (−2>−3-2>-3 and −5>−6-5>-6), and (M,M)(M,M) is the unique Nash equilibrium. Any extra penalty above 11 year has this effect; a penalty below 11 year leaves FF dominant.

The cooperate–defect version (Week 4). The pages on repeated games use v(C,C)=(3,3)v(C,C)=(3,3), v(C,D)=(0,5)v(C,D)=(0,5), v(D,C)=(5,0)v(D,C)=(5,0) and v(D,D)=(1,1)v(D,D)=(1,1). Defecting is strictly dominant (5>35>3 and 1>01>0), and (3,3)(3,3) beats the equilibrium payoff (1,1)(1,1). When the game is repeated infinitely with discount factor δ\delta, cooperating forever against grim trigger gives ∑t=0∞δt⋅3=3/(1−δ)\displaystyle \sum_{t=0}^{\infty}\delta^t\cdot3=3/(1-\delta), while defecting at once gives 5+δ/(1−δ)5+\delta/(1-\delta). Cooperation is at least as good if and only if 3≥5(1−δ)+δ3\ge5(1-\delta)+\delta, that is,

δ≥5−35−1=12.\delta\ge\frac{5-3}{5-1}=\frac{1}{2}.

Prerequisites



Sources

  • Game Theory · Week 1 (placement provisional; not yet checked against the lecture slides)

Aliases: Prisoners' Dilemma, prisoners dilemma, PD, repeated Prisoner's Dilemma Keywords: Mum or Fink, cooperate or defect, dominant strategy equilibrium, social dilemma, individual versus collective rationality, Pareto-dominated equilibrium, conflict between individual and collective interest Symbols: delta, element of, infinity, sigma, sum

Last updated: 16 October 2026 22:28