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Normal-Form Game


Definition

A normal-form game (strategic-form game) is a triple

G=⟨N, {Si}i∈N, {vi}i∈N⟩,G=\big\langle N,\ \{S_i\}_{i\in N},\ \{v_i\}_{i\in N}\big\rangle,

where N={1,…,n}N=\{1,\ldots,n\} is a finite set of players, SiS_i is the nonempty set of pure strategies of player ii, and vi ⁣:S→Rv_i\colon S\to\mathbb{R} is player ii's payoff function on the set of profiles S=S1×⋯×SnS=S_1\times\cdots\times S_n, a Cartesian product.

Payoff matrix. When n=2n=2 and S1S_1, S2S_2 are finite, the game is displayed as a bimatrix: player 1's strategies label the rows, player 2's strategies label the columns, and the cell in row s1s_1 and column s2s_2 contains the pair v1(s1,s2), v2(s1,s2)v_1(s_1,s_2),\,v_2(s_1,s_2). The first number always belongs to the row player.


Interpretation

The normal form lists who plays, what each player can do and what each profile pays. It is the natural description of a static game of complete information; dynamic games, written as extensive-form games, can also be converted to normal form (Week 3), but the timing of moves is then no longer visible.

Prisoner's Dilemma bimatrix with player 1's rows in blue and player 2's columns in red; a blue arrow joins the first entries down column M, a red one the second entries along row F.

The figure labels the parts of the triple in the Prisoner's Dilemma example: the rows are S1={M,F}S_1=\{M,F\}, the columns are S2={M,F}S_2=\{M,F\}, and the cell in row s1s_1 and column s2s_2 holds v1(s1,s2)v_1(s_1,s_2) (blue, first) and v2(s1,s2)v_2(s_1,s_2) (red, second); for instance, row FF, column MM holds −1,−5-1,-5. The arrows show which numbers each player compares: player 1 fixes the column and compares first entries down it (−2-2 against −1-1 in column MM), while player 2 fixes the row and compares second entries along it (−5-5 against −4-4 in row FF).

To read a matrix correctly: player 1 compares first entries down a column (the column fixes s2s_2), and player 2 compares second entries along a row (the row fixes s1s_1). Comparing the wrong entries is a frequent error when looking for best responses.

For pure-strategy analysis (dominance, best responses, pure Nash equilibrium) only each player's ranking of profiles matters. For mixed strategies (Week 2) the payoff values themselves matter, because players then take expectations.


Key Results

  • A finite two-player game with mm rows and kk columns is described by 2mk2mk numbers; in general a finite game needs n⋅∣S1∣⋯∣Sn∣n\cdot|S_1|\cdots|S_n| numbers.
  • Applying any strictly increasing transformation to one player's payoffs leaves strict dominance between pure strategies, best responses to pure strategies and pure Nash equilibria unchanged; a positive affine transformation αvi+β\alpha v_i+\beta, α>0\alpha>0, also leaves the mixed-strategy analysis unchanged.
  • A two-player game is zero-sum if v1(s)+v2(s)=0v_1(s)+v_2(s)=0 for every profile ss.
  • A two-player game is symmetric if S1=S2S_1=S_2 and v1(a,b)=v2(b,a)v_1(a,b)=v_2(b,a) for all a,ba,b.
  • Strategy sets may be infinite, in which case the game is given by formulas rather than a matrix.

Examples

Prisoner's Dilemma (one common parametrization; payoffs are minus years in prison):

MM FF
MM −2,−2-2,-2 −5,−1-5,-1
FF −1,−5-1,-5 −4,−4-4,-4

Here v1(F,M)=−1v_1(F,M)=-1 and v2(F,M)=−5v_2(F,M)=-5. The game is symmetric.

Battle of the Sexes:

OO FF
OO 2,12,1 0,00,0
FF 0,00,0 1,21,2

Matching Pennies (zero-sum; player 1 wins if the coins match):

HH TT
HH 1,−11,-1 −1,1-1,1
TT −1,1-1,1 1,−11,-1

Infinite strategy sets. In a Cournot duopoly, Si=[0,∞)S_i=[0,\infty) and vi(q1,q2)=(a−b(q1+q2)−c)qiv_i(q_1,q_2)=\big(a-b(q_1+q_2)-c\big)q_i as long as the price is nonnegative; there is no matrix.


Prerequisites



Sources

Aliases: Payoff Matrix, strategic-form game, normal form, strategic form, bimatrix game, game in normal form, game in strategic form Keywords: bimatrix, row player, column player, (N, S_i, v_i), Prisoner's Dilemma, Battle of the Sexes, Matching Pennies, zero-sum game Symbols: alpha, beta, element of, infinity, real numbers

Last updated: 17 October 2026 21:53