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Indifference Principle for Mixed Strategies


Proposition

Let σ∗\sigma^* be a profile of mixed strategies in a finite normal-form game, and let Si+={si∈Si ⁣:σi∗(si)>0}S_i^+=\{s_i\in S_i\colon\sigma_i^*(s_i)>0\} be the support of σi∗\sigma_i^*. Then σ∗\sigma^* is a Nash equilibrium in mixed strategies if and only if, for every player ii, there is a number vˉi\bar v_i such that

vi(si,σ−i∗)=vˉifor all si∈Si+,vi(si′,σ−i∗)≤vˉifor all si′∉Si+.\begin{aligned} v_i(s_i,\sigma_{-i}^*)&=\bar v_i &&\text{for all } s_i\in S_i^+,\\ v_i(s_i',\sigma_{-i}^*)&\le \bar v_i &&\text{for all } s_i'\notin S_i^+. \end{aligned}

In that case vˉi=vi(σ∗)\bar v_i=v_i(\sigma^*) is player ii's equilibrium payoff.


Interpretation

The reason is that vi(σi∗,σ−i∗)=∑siσi∗(si) vi(si,σ−i∗)\displaystyle v_i(\sigma_i^*,\sigma_{-i}^*)=\sum_{s_i}\sigma_i^*(s_i)\,v_i(s_i,\sigma_{-i}^*) is a weighted average. If one strategy in the support earned less than another, an expected payoff maximizer could move its probability to the better one and gain. So all strategies used must tie, and none unused may do better.

Player 1's expected payoffs from U (3q) and D (2-q) against q: the lines cross at q=1/2 with value 3/2, above a third row B paying 1 and below a row paying 2.

The figure draws player 1's side of the 2×22\times 2 example. Against q=σ2(L)q=\sigma_2(L), UU earns 3q3q and DD earns 2−q2-q. Player 1 is willing to mix only where the two lines cross, at q=12q=\tfrac{1}{2} with value vˉ1=32\bar v_1=\tfrac{3}{2}; this is how player 1's indifference pins down player 2's probability. The flat lines are the extra row of the second example: BB paying 11 stays below 32\tfrac{3}{2}, so the equilibrium survives, while a BB paying 22 lies above it and violates the second condition.

Move qq: only at q=12q=\tfrac12 do UU and DD tie, so only there can player 1 mix. Then raise the payoff of BB above 32\tfrac32 and the profile fails the second condition.

In a two-player game, these conditions constrain one player's mixing probabilities through the other player's indifference equations. The usual error is to solve a player's own indifference for her own probabilities. An equation may be an identity rather than determine a unique probability: if every payoff is zero, all mixtures make both players indifferent and every profile is an equilibrium. With more than two players, a player's indifference equations can involve several opponents' mixtures together.

Indifference is not the whole test. The second line (no profitable strategy outside the support) must also be checked, and a strategy outside the support may earn exactly vˉi\bar v_i. Indifference also means the player has no strict reason to use the equilibrium weights; the Harsanyi purification theorem gives one justification for them.


Key Results

  • The two conditions are necessary and sufficient for σ∗\sigma^* to be a Nash equilibrium.
  • The equilibrium payoff vi(σ∗)v_i(\sigma^*) can be computed from any single pure strategy in the support.
  • A strictly dominated strategy never lies in the support of an equilibrium strategy.
  • In a 2×22\times 2 game with no pure-strategy equilibrium, there is a unique equilibrium; it is fully mixed, and each player's probability solves the other player's indifference equation.
  • Finding equilibria by support enumeration: guess the supports, solve the indifference equations, then check that probabilities lie in [0,1][0,1] and that no strategy outside the support does better.

Examples

A 2×22\times 2 game. Payoffs (player 1, player 2):

LL RR
UU (3,1)(3,1) (0,2)(0,2)
DD (1,3)(1,3) (2,0)(2,0)

There is no pure equilibrium: from (U,L)(U,L) player 2 switches to RR; from (U,R)(U,R) player 1 switches to DD; from (D,R)(D,R) player 2 switches to LL; from (D,L)(D,L) player 1 switches to UU. Let q=σ2(L)q=\sigma_2(L) and p=σ1(U)p=\sigma_1(U).

  • Player 1 indifferent: 3q=q+2(1−q)3q=q+2(1-q), so q=12q=\tfrac{1}{2}.
  • Player 2 indifferent: p+3(1−p)=2pp+3(1-p)=2p, so p=34p=\tfrac{3}{4}.

Equilibrium payoffs: v1=3q=32v_1=3q=\tfrac{3}{2} and v2=2p=32v_2=2p=\tfrac{3}{2}.

Checking outside the support. Add a third row BB that gives player 1 the payoff 11 against both columns. Against q=12q=\tfrac{1}{2} it earns 1<321<\tfrac{3}{2}, so the profile above (with σ1(B)=0\sigma_1(B)=0) is still an equilibrium. If BB instead gave player 1 the payoff 22 against both columns, it would earn 2>322>\tfrac{3}{2} and the profile would fail the second condition.

Rock-Paper-Scissors. With payoffs 11 (win), −1-1 (loss), 00 (tie), each pure strategy earns 13(0)+13(1)+13(−1)=0\tfrac{1}{3}(0)+\tfrac{1}{3}(1)+\tfrac{1}{3}(-1)=0 against the uniform mixture, so uniform play by both players is an equilibrium with value 00.


Prerequisites



Sources

Aliases: indifference principle, indifference condition, equal-payoff condition Keywords: support, make the opponent indifferent, solving for mixed equilibrium, 2×2 game, Rock-Paper-Scissors Symbols: element of, sigma, sum

Last updated: 27 October 2026 11:52