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Stage Game


Definition

A stage game is the simultaneous-move normal-form game

G=⟨N, {Ai}i∈N, {vi}i∈N⟩G=\big\langle N,\ \{A_i\}_{i\in N},\ \{v_i\}_{i\in N}\big\rangle

that is played once in every period of a repeated game, or in one stage of a multistage game. Here N={1,…,n}N=\{1,\dots,n\} is the set of players, AiA_i is player ii's set of stage actions, A=A1×⋯×AnA=A_1\times\cdots\times A_n is the set of action profiles and vi ⁣:A→Rv_i\colon A\to\mathbb{R} is player ii's stage payoff. A Nash equilibrium of GG (pure or mixed) is called a stage-game Nash equilibrium.


Interpretation

The stage game is the building block; the repeated game adds time, observation of past play and a way of adding up payoffs. A strategy in the stage game is a single action, whereas a strategy in the repeated game is a whole plan that may condition on past play. The two must not be confused: an action profile that is not a stage-game equilibrium (cooperation in the Prisoner's Dilemma) can still be played on the equilibrium path of the repeated game.

Prisoner's Dilemma payoff matrix with the stage equilibrium (D,D) shaded, beside player 1's payoffs 3y from C and 1 + 4y from D, with the D line above the C line for every y.

The left panel is the Prisoner's Dilemma stage game of the Examples, with (D,D)(D,D), the unique stage-game Nash equilibrium, shaded. The right panel shows why: if player 2 plays CC with probability yy (a mixed strategy), player 1 earns 3y3y from CC and 5y+(1−y)=1+4y5y+(1-y)=1+4y from DD, and 1+4y>3y1+4y>3y for every yy, so DD is her best response whatever player 2 does.

Stage-game equilibria are always available as credible continuation play, so they serve as rewards or punishments in the repeated game.


Key Results

  • Playing a fixed stage-game Nash equilibrium in every period, whatever happened before, is a subgame-perfect equilibrium of the repeated game, finite or infinite, for every discount factor δ\delta.
  • If GG has a unique Nash equilibrium and is repeated finitely often, that history-independent repetition is the unique subgame-perfect equilibrium.
  • The set of feasible payoffs used in the folk theorem is the set of convex combinations of the stage payoff vectors v(a)v(a), a∈Aa\in A.

Examples

Prisoner's Dilemma. With actions CC (cooperate) and DD (defect), take v(C,C)=(3,3)v(C,C)=(3,3), v(C,D)=(0,5)v(C,D)=(0,5), v(D,C)=(5,0)v(D,C)=(5,0), v(D,D)=(1,1)v(D,D)=(1,1). Since 5>35>3 and 1>01>0, DD is a strictly dominant strategy, so (D,D)(D,D) is the unique stage-game equilibrium, although both players prefer (C,C)(C,C); the stage equilibrium is not Pareto efficient.


Prerequisites



Sources

Aliases: constituent game, one-shot game, component game, base game Keywords: stage-game Nash equilibrium, stage payoff, v_i(a), repeated Prisoner's Dilemma Symbols: delta, element of, real numbers

Last updated: 17 October 2026 21:53